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/* |
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** EPITECH PROJECT, 2024 |
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** zappy/ai |
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** File description: |
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** ABotPattern.hpp |
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*/ |
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#include "ABotPattern.hpp" |
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void ABotPattern::init(int sockfd, const std::string &teamName, const std::string &host, int port, int id, int idMessage) |
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{ |
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_sockfd = sockfd; |
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_teamName = teamName; |
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_host = host; |
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_port = port; |
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_id = id; |
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_currentMessageId = idMessage; |
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initChild(); |
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saveActionsFile += teamName + std::to_string(id) + ".txt"; |
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} |
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void ABotPattern::run(const std::string &response) |
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{ |
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std::string responseServer = ""; |
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std::string responseBroadcast = ""; |
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_message.content = ""; |
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_allyMessage.content = ""; |
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_enemyMessage.content = ""; |
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// separe servers and broadcast, decrypt message |
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separateServerBroadcast(response, responseServer, responseBroadcast); |
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verifyServerIsRunning(response); |
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debugBotRun(); |
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// Debug |
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debugResponses(responseServer, responseBroadcast); |
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if (!responseServer.empty()) |
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_canAct = true; |
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if (!responseServer.empty() && _state.state != WAIT_FOR_BROADCAST_RESPONSE) |
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{ |
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listen(responseServer); |
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} |
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if (!responseBroadcast.empty() && _state.state != WAIT_FOR_SERVER_RESPONSE) |
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{ |
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listenBroadcastResponse(); |
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} |
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if (_state.state != WAIT_FOR_BROADCAST_RESPONSE && _state.state != WAIT_FOR_SERVER_RESPONSE) |
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{ |
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react(responseServer, responseBroadcast); |
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} |
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debugState(); |
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debugMetadata(); |
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} |
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void ABotPattern::react(const std::string &responseServer, const std::string &responseBroadcast) |
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{ |
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if (_canAct) |
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{ |
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if (!responseServer.empty() && !responseBroadcast.empty()) |
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{ |
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PRINT_ALERT("GET RESPONSES FROM SERVER AND BROADCAST\n"); |
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} |
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if (!responseServer.empty() && _state.state != ACT_ON_BROADCAST) |
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{ |
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if (_state.state != ACT_ON_BROADCAST) |
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act(); |
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} |
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else if (!responseBroadcast.empty() && _state.state != ACT_ON_SERVER) |
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{ |
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act(); |
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} |
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} |
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} |
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void ABotPattern::act() |
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{ |
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if (queue.empty()) |
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{ |
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updateStrategy(); |
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} |
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if (!queue.empty()) |
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{ |
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queue.front().first(); |
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queue.erase(queue.begin()); |
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_canAct = false; |
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_iteration++; |
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} |
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if (_iteration % 20 == 0) |
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saveDataActions(saveActionsFile); |
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} |
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// Always put state listener before listener for actions |
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void ABotPattern::listen(const std::string &response) |
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{ |
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if (_state.state == WAIT_FOR_SERVER_RESPONSE) |
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listenCancel(response); |
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if (_state.state == WAIT_FOR_SERVER_RESPONSE && isConcernedByIncantation()) |
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listenIncantationReturnResponse(response); |
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else if (_state.lastAction.action == INVENTORY) |
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listenInventoryResponse(response); |
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else if (_state.lastAction.action == LOOK) |
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listenLookResponse(response); |
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else if (_state.lastAction.action == TAKE) |
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listenTakeResponse(response); |
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else if (isConcernedByIncantation()) |
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listenIncantationResponse(response); |
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else if (_state.lastAction.action == CONNECT_NBR) |
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listenConnectNbrResponse(response); |
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} |
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void ABotPattern::verifyServerIsRunning(const std::string &response) |
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{ |
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if (response.find("dead") != std::string::npos) |
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{ |
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debugState(); |
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PRINT_ALERT("END OF BOT\n"); |
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exit(0); |
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} |
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} |
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