| Line | Branch | Exec | Source |
|---|---|---|---|
| 1 | /* | ||
| 2 | ** EPITECH PROJECT, 2024 | ||
| 3 | ** zappy | ||
| 4 | ** File description: | ||
| 5 | ** core | ||
| 6 | */ | ||
| 7 | |||
| 8 | #ifndef CORE_HPP_ | ||
| 9 | #define CORE_HPP_ | ||
| 10 | |||
| 11 | #include <memory> | ||
| 12 | |||
| 13 | #include "../scenes/IScene.hpp" | ||
| 14 | #include "../../parser/ServerConnect.hpp" | ||
| 15 | #include "../../parser/Parser.hpp" | ||
| 16 | #include "../../parser/Data.hpp" | ||
| 17 | #include "../../utils/CommandLineParser.hpp" | ||
| 18 | |||
| 19 | #include <SFML/Graphics.hpp> | ||
| 20 | #include <SFML/Audio.hpp> | ||
| 21 | |||
| 22 | enum GameState { | ||
| 23 | HOME, | ||
| 24 | MENU, | ||
| 25 | GAME, | ||
| 26 | QUIT, | ||
| 27 | END, | ||
| 28 | WIN, | ||
| 29 | DEFAULT, | ||
| 30 | }; | ||
| 31 | class Core { | ||
| 32 | public: | ||
| 33 | Core(int port, std::string ip); | ||
| 34 | ~Core() {}; | ||
| 35 | |||
| 36 | void update(); | ||
| 37 | void run(); | ||
| 38 | void draw(); | ||
| 39 | |||
| 40 | void newResolution(sf::Vector2f resolution); | ||
| 41 | void switchFullscreen(); | ||
| 42 | |||
| 43 | GameState _state; | ||
| 44 | GameState _upperState; | ||
| 45 | |||
| 46 | std::map<GameState, std::shared_ptr<IScene>> _scenes; | ||
| 47 | ✗ | float getDeltaTime() { return _deltaTime; }; | |
| 48 | ✗ | sf::Font &getFont() { return _font; }; | |
| 49 | ✗ | sf::Vector2f getMousePos() { return _mousePos; }; | |
| 50 | sf::Vector2f getRealMousePos() { return _realMousePos; }; | ||
| 51 | ✗ | sf::RenderWindow &getWindow() { return _window; }; | |
| 52 | |||
| 53 | bool connectToServer(int port, std::string ip); | ||
| 54 | void backToHome(); | ||
| 55 | Data _data; | ||
| 56 | Parser _parser; | ||
| 57 | ServerConnect _server; | ||
| 58 | std::map<std::string, sf::Sound> _sounds; | ||
| 59 | ✗ | bool isFullscreen() { return _fullscreen; } | |
| 60 | int _tickRate = 2; | ||
| 61 | |||
| 62 | bool _funMode = false; | ||
| 63 | std::string _winner = ""; | ||
| 64 | private: | ||
| 65 | sf::RenderWindow _window; | ||
| 66 | sf::Event _event; | ||
| 67 | sf::Clock _clock; | ||
| 68 | float _deltaTime; | ||
| 69 | sf::Vector2f _mousePos; | ||
| 70 | sf::Vector2f _realMousePos; | ||
| 71 | |||
| 72 | |||
| 73 | sf::Font _font; | ||
| 74 | sf::Vector2f _resolution = sf::Vector2f(1280, 720); | ||
| 75 | bool _fullscreen = false; | ||
| 76 | sf::RectangleShape _shade; | ||
| 77 | |||
| 78 | sf::Music _music; | ||
| 79 | sf::Texture _cursorTexture; | ||
| 80 | sf::Sprite _cursor; | ||
| 81 | |||
| 82 | void initSounds(); | ||
| 83 | void initCursor(); | ||
| 84 | void initIcon(); | ||
| 85 | }; | ||
| 86 | |||
| 87 | #endif /* !CORE_HPP_ */ | ||
| 88 |