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#ifndef DATA_HPP |
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#define DATA_HPP |
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#include "Map.hpp" |
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#include "Egg.hpp" |
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#include "Player.hpp" |
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#include "Incantation.hpp" |
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#include "Broadcast.hpp" |
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#include "ServerConnect.hpp" |
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#include <memory> |
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#include <string> |
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#include <vector> |
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#include <map> |
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#include <optional> |
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class Data |
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{ |
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private: |
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int tickRate = 0; |
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std::vector<std::string> teamNames = {}; |
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std::map<int, Egg> eggs = {}; |
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std::map<int, std::shared_ptr<Player>> players = {}; |
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std::vector<std::shared_ptr<Incantation>> incantations = {}; |
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std::vector<Broadcast> broadcasts = {}; |
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std::optional<std::string> winner = std::nullopt; |
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Map map = Map(); |
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public: |
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Data() {}; |
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~Data() {}; |
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/** |
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* @brief Set the tick rate of the game high values will make the game run faster |
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* @param rate between 2 and 10000 |
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* @return void |
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*/ |
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void setTickRate(int rate) { this->tickRate = rate; }; |
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int getTickRate() { return this->tickRate; }; |
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void requestNewTickRate(int rate, ServerConnect &server) { server.sendToServer(std::string("sst " + std::to_string(rate) + "\n")); }; |
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void setWinner(std::string team) { this->winner = team; }; |
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std::optional<std::string> getWinner() { return this->winner; }; |
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/** |
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* @brief Add an egg to the game |
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* @param values the values of the egg |
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* @param playerId the id of the player that laid the egg |
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* @param state the state of the egg |
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* @return void |
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*/ |
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void addEgg(std::vector<int> pos, int eggId, int playerId, EggStatus state); |
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std::map<int, Egg> &getEggs() { return this->eggs; }; |
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Egg &getEggById(int eggid); |
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void addTeam(std::string team) { this->teamNames.push_back(team); }; |
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std::vector<std::string> getTeams() { return this->teamNames; }; |
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std::string getTeamByName(std::string name); |
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bool doesTeamExist(std::string team); |
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void addPlayer(std::vector<int> values, std::string teamName); |
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std::map<int, std::shared_ptr<Player>> getPlayers() { return players; }; |
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/** |
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* @brief Get the player corresponding to the given id |
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* @param id the id of the player (player number) |
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* @return a reference to the player |
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* @throw guiException if the player does not exist |
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*/ |
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std::shared_ptr<Player> getPlayerById(int id); |
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bool playerExists(int id); |
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std::vector<std::shared_ptr<Incantation>> getIncantations() { return this->incantations; }; |
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std::shared_ptr<Incantation> getIncantationByPos(std::vector<int> pos); |
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void addIncantation(std::vector<int> pos, int lvl, std::vector<int> playersId); |
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std::vector<Broadcast> &getBroadcasts() { return this->broadcasts; }; |
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std::optional<Broadcast> getNextBroadcast(); |
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void addBroadcast(int playerNb, std::vector<int> pos, std::string msg); |
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Map &getMap() { return this->map; }; |
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void resetGame(); |
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}; |
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#endif // DATA_HPP |
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