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#include "Home.hpp" |
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#include "../core/Core.hpp" |
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Home::Home(Core *core, int port, std::string ip) : _core(core) { |
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_quitButton = std::make_shared<Button>(sf::Vector2f(100, 500), sf::Vector2f(100, 100), "Quit", _core->getFont()); |
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_startButton = std::make_shared<Button>(sf::Vector2f(100, 400), sf::Vector2f(100, 100), "Start", _core->getFont()); |
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_portButton = std::make_shared<Input>(sf::Vector2f(100, 350), sf::Vector2f(100, 100), "Port", _core->getFont(), |
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"1234567890"); |
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if (port != 0) |
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_portButton->setInput(std::to_string(port)); |
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_ipButton = std::make_shared<Input>(sf::Vector2f(100, 300), sf::Vector2f(100, 100), "Ip", _core->getFont(), |
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"1234567890."); |
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if (ip != "") |
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_ipButton->setInput(ip); |
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_chat = std::make_shared<Chat>(_core->getFont(), 7); |
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_chat->setPosition(sf::Vector2f(50, 720 - 50)); |
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_chat->addMessage("Welcome to Zappy 1.0"); |
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initSprites(); |
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} |
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void Home::draw(sf::RenderWindow &window) { |
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_sprites["background"]->draw(window); |
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_sprites["movingEarth"]->draw(window); |
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for (auto &starling : _starlings) { |
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_sprites["starling"]->setPosition(starling._pos); |
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_sprites["starling"]->setRotation(starling._rotation); |
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_sprites["starling"]->draw(window); |
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} |
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_quitButton->draw(window); |
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_startButton->draw(window); |
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_ipButton->draw(window, _core->getDeltaTime()); |
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_portButton->draw(window, _core->getDeltaTime()); |
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_chat->draw(window); |
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_sprites["logo"]->draw(window); |
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} |
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void Home::update(float fElapsedTime) { |
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_sprites["movingEarth"]->update(fElapsedTime); |
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for (auto &starling : _starlings) { |
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starling.update(fElapsedTime); |
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} |
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} |
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bool Home::update(sf::Event event, sf::RenderWindow &window) { |
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if (_quitButton->update(event, window)) |
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window.close(); |
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if (_startButton->update(event, window)) { |
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int port = 0; |
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try { |
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port = std::stoi(_portButton->getInput()); |
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} catch (std::exception &e) { |
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_chat->addMessage("Invalid port", sf::Color::Red); |
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return false; |
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} |
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if (!_core->connectToServer(port, _ipButton->getInput())) { |
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_chat->addMessage("Failed to connect to server", sf::Color::Red); |
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return false; |
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} |
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_core->_scenes[GameState::GAME]->init(); |
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_core->_state = GameState::GAME; |
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} |
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_ipButton->update(event, window); |
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_portButton->update(event, window); |
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return true; |
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} |
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void Home::initSprites() { |
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_sprites["background"] = std::make_shared<Sprite>("assets/background.jpg"); |
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_sprites["background"]->resetOrigin(); |
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_sprites["movingEarth"] = std::make_shared<Sprite>("assets/earthPlanetMenu75.png", 100, 0.3f); |
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_sprites["movingEarth"]->setScale(10); |
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_sprites["logo"] = std::make_shared<Sprite>("assets/logo.png"); |
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_sprites["logo"]->setPosition(sf::Vector2f(200, 150)); |
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_sprites["movingEarth"]->setPosition(sf::Vector2f(1080, 720)); |
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_sprites["starling"] = std::make_shared<Sprite>("assets/trantorian.png"); |
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_sprites["starling"]->setScale(2); |
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_starlings.push_back(Starlings()); |
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_starlings.push_back(Starlings()); |
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_starlings.push_back(Starlings()); |
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_starlings.push_back(Starlings()); |
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_starlings.push_back(Starlings()); |
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_starlings.push_back(Starlings()); |
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} |
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