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#ifndef PARSER_HPP |
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#define PARSER_HPP |
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#include <functional> |
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#include <variant> |
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#include <vector> |
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#include <string> |
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#include <queue> |
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#include "Data.hpp" |
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#include "ServerConnect.hpp" |
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class Parser |
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{ |
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private: |
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enum class Type |
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{ |
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INT, |
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STRING |
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}; |
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using TokenType = std::variant<std::string, int>; |
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using Handler = std::function<void(const std::vector<TokenType>&, Data&, ServerConnect&)>; |
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std::queue<std::function<void()>> _queue; |
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void msz(const std::vector<TokenType>& values, Data& gameData, ServerConnect &server); |
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void bct(const std::vector<TokenType>& tokens, Data& gameData, ServerConnect &server); |
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void tna(const std::vector<TokenType>& tokens, Data& gameData, ServerConnect &server); |
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void pnw(const std::vector<TokenType>& tokens, Data& gameData, ServerConnect &server); |
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void ppo(const std::vector<TokenType>& tokens, Data& gameData, ServerConnect &server); |
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void plv(const std::vector<TokenType>& tokens, Data& gameData, ServerConnect &server); |
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void pin(const std::vector<TokenType>& tokens, Data& gameData, ServerConnect &server); |
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void pex(const std::vector<TokenType>& tokens, Data& gameData, ServerConnect &server); |
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void pbc(const std::vector<TokenType>& tokens, Data& gameData, ServerConnect &server); |
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void pic(const std::vector<TokenType>& tokens, Data& gameData, ServerConnect &server); |
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void pie(const std::vector<TokenType>& tokens, Data& gameData, ServerConnect &server); |
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void pfk(const std::vector<TokenType>& tokens, Data& gameData, ServerConnect &server); |
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void pdr(const std::vector<TokenType>& tokens, Data& gameData, ServerConnect &server); |
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void pgt(const std::vector<TokenType>& tokens, Data& gameData, ServerConnect &server); |
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void pdi(const std::vector<TokenType>& tokens, Data& gameData, ServerConnect &server); |
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void enw(const std::vector<TokenType>& tokens, Data& gameData, ServerConnect &server); |
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void ebo(const std::vector<TokenType>& tokens, Data& gameData, ServerConnect &server); |
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void edi(const std::vector<TokenType>& tokens, Data& gameData, ServerConnect &server); |
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void sst(const std::vector<TokenType>& tokens, Data& gameData, ServerConnect &server); |
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void sgt(const std::vector<TokenType>& tokens, Data& gameData, ServerConnect &server); |
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void seg(const std::vector<TokenType>& tokens, Data& gameData, ServerConnect &server); |
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void smg(const std::vector<TokenType>& tokens, Data& gameData, ServerConnect &server); |
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void suc(const std::vector<TokenType>& tokens, Data& gameData, ServerConnect &server); |
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void sbp(const std::vector<TokenType>& tokens, Data& gameData, ServerConnect &server); |
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std::map<std::string, Handler> handlers = { |
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{"msz", std::bind(&Parser::msz, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)}, |
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{"bct", std::bind(&Parser::bct, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)}, |
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{"tna", std::bind(&Parser::tna, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)}, |
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{"pnw", std::bind(&Parser::pnw, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)}, |
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{"ppo", std::bind(&Parser::ppo, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)}, |
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{"plv", std::bind(&Parser::plv, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)}, |
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{"pin", std::bind(&Parser::pin, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)}, |
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{"pex", std::bind(&Parser::pex, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)}, |
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{"pbc", std::bind(&Parser::pbc, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)}, |
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{"pic", std::bind(&Parser::pic, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)}, |
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{"pie", std::bind(&Parser::pie, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)}, |
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{"pfk", std::bind(&Parser::pfk, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)}, |
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{"pdr", std::bind(&Parser::pdr, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)}, |
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{"pgt", std::bind(&Parser::pgt, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)}, |
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{"pdi", std::bind(&Parser::pdi, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)}, |
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{"enw", std::bind(&Parser::enw, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)}, |
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{"ebo", std::bind(&Parser::ebo, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)}, |
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{"edi", std::bind(&Parser::edi, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)}, |
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{"sst", std::bind(&Parser::sst, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)}, |
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{"sgt", std::bind(&Parser::sgt, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)}, |
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{"seg", std::bind(&Parser::seg, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)}, |
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{"smg", std::bind(&Parser::smg, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)}, |
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{"suc", std::bind(&Parser::suc, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)}, |
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{"sbp", std::bind(&Parser::sbp, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3)} |
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}; |
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public: |
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Parser() = default; |
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~Parser() = default; |
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class ParserException : public std::exception |
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{ |
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ParserException(const std::string& message) : _message(message) {}; |
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const char* what() const noexcept override { return _message.c_str(); }; |
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private: |
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std::string _message; |
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}; |
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void parse(std::vector<TokenType> values, Data& gameData, ServerConnect &server); |
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void execute(); |
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void updateData(Data& gameData, ServerConnect &server); |
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void checkType(const std::vector<TokenType>& tokens, const std::vector<Type>& expectedTypes, const std::string& name); |
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}; |
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#endif // PARSER_HPP |
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