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#include "Player.hpp" |
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//-----------------------------------------------------------------// |
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//----------------------------SETTERS------------------------------// |
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//-----------------------------------------------------------------// |
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void Player::setPosition(std::vector<int> newPos) { |
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nextPositions.push_back(newPos); |
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if (!events.empty() && events.back().action == PUSHED) { |
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events.back().params = newPos; |
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return; |
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} |
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events.push_back(Event(MOVING, newPos)); |
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}; |
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void Player::setOrientation(int newOrientation) { |
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this->orientation = newOrientation; |
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}; |
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void Player::setIncanting() { |
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events.push_back(Event(INCANTATING)); |
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}; |
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void Player::setEgging() { |
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events.push_back(Event(EGGING)); |
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}; |
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void Player::setPushed() { |
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events.push_back(Event(PUSHED)); |
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}; |
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void Player::setPickup(int res) { |
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events.push_back(Event(PICKUP, std::vector<int>({res}))); |
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}; |
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void Player::setDrop(int res) { |
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events.push_back(Event(DROP, std::vector<int>({res}))); |
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}; |
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void Player::setAlive(bool alive) { |
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this->isAlive = alive; |
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}; |
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void Player::setLvl(int newLvl) { |
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this->lvl = newLvl; |
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events.push_back(Event(LVLUP, std::vector<int>({newLvl}))); |
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}; |
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void Player::setTeam(std::string newTeam) { |
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this->team = newTeam; |
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}; |
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void Player::setPlayerNb(int newId) { |
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this->id = newId; |
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}; |
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void Player::setInventory(std::vector<int> inventoryVals) { |
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this->inventory = inventoryVals; |
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}; |
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//-----------------------------------------------------------------// |
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//----------------------------GETTERS------------------------------// |
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//-----------------------------------------------------------------// |
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Event Player::getNextEvent() { |
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if (events.empty()) |
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return NONE; |
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Event event = events.front(); |
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if (event.action == MOVING) |
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popNextPosition(); |
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if (event.action == PUSHED) |
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popNextPosition(); |
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events.erase(events.begin()); |
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return event; |
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}; |
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std::vector<int> Player::getPosition() { |
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return {position}; |
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}; |
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int Player::getOrientation() { |
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return this->orientation; |
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}; |
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int Player::getLvl() { |
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return this->lvl; |
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}; |
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std::string Player::getTeam() { |
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return this->team; |
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}; |
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int Player::getPlayerNb() { |
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return this->id; |
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}; |
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bool Player::getAlive() { |
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return this->isAlive; |
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}; |
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std::vector<int> Player::getInventory() { |
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return this->inventory; |
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}; |
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//-----------------------------------------------------------------// |
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//---------------------------UTILITIES-----------------------------// |
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//-----------------------------------------------------------------// |
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void Player::popNextPosition() { |
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if (nextPositions.empty()) |
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return; |
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this->position = nextPositions.front(); |
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nextPositions.erase(nextPositions.begin()); |
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}; |
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