| Line | Branch | Exec | Source |
|---|---|---|---|
| 1 | |||
| 2 | #ifndef PLAYER_HPP | ||
| 3 | #define PLAYER_HPP | ||
| 4 | |||
| 5 | #include <vector> | ||
| 6 | #include <string> | ||
| 7 | |||
| 8 | |||
| 9 | enum Actions | ||
| 10 | { | ||
| 11 | EGGING, | ||
| 12 | PUSHED, | ||
| 13 | INCANTATING, | ||
| 14 | PICKUP, | ||
| 15 | DROP, | ||
| 16 | MOVING, | ||
| 17 | LVLUP, | ||
| 18 | NONE | ||
| 19 | }; | ||
| 20 | |||
| 21 | |||
| 22 | 38 | class Event { | |
| 23 | public: | ||
| 24 | std::vector<int> params; | ||
| 25 | Actions action; | ||
| 26 | |||
| 27 | 10 | Event(Actions action, std::vector<int> params) : params(params), action(action) {}; | |
| 28 | 13 | Event(Actions action) : params(std::vector<int>()), action(action) {}; | |
| 29 | 27 | ~Event() {}; | |
| 30 | }; | ||
| 31 | |||
| 32 | enum Orientation | ||
| 33 | { | ||
| 34 | UP = 1, | ||
| 35 | RIGHT = 2, | ||
| 36 | DOWN = 3, | ||
| 37 | LEFT = 4 | ||
| 38 | }; | ||
| 39 | |||
| 40 | class Player | ||
| 41 | { | ||
| 42 | private: | ||
| 43 | std::vector<int> position = {0, 0}; | ||
| 44 | std::vector<std::vector<int>> nextPositions = {}; | ||
| 45 | int orientation = UP; | ||
| 46 | |||
| 47 | int lvl = 1; | ||
| 48 | int id = 0; | ||
| 49 | bool isAlive = true; | ||
| 50 | std::string team = "default"; | ||
| 51 | |||
| 52 | std::vector<int> inventory = {0, 0, 0, 0, 0, 0, 0}; | ||
| 53 | std::vector<Event> events = {}; | ||
| 54 | |||
| 55 | void popNextPosition(); | ||
| 56 | |||
| 57 | public: | ||
| 58 | 18 | Player() {}; | |
| 59 | 21 | Player(int id, std::vector<int> position, int orientation, int lvl, std::string team) : position(position), orientation(orientation), lvl(lvl), id(id), team(team) {}; | |
| 60 | 72 | ~Player() {}; | |
| 61 | |||
| 62 | void setPosition(std::vector<int> newPos); | ||
| 63 | void setOrientation(int newOrientation); | ||
| 64 | void setIncanting(); | ||
| 65 | void setEgging(); | ||
| 66 | void setPushed(); | ||
| 67 | void setPickup(int res); | ||
| 68 | void setDrop(int res); | ||
| 69 | void setAlive(bool alive); | ||
| 70 | void setLvl(int newLvl); | ||
| 71 | void setTeam(std::string newTeam); | ||
| 72 | void setPlayerNb(int newId); | ||
| 73 | void setInventory(std::vector<int> inventoryVals); | ||
| 74 | |||
| 75 | std::vector<int> getInventory(); | ||
| 76 | std::vector<int> getPosition(); | ||
| 77 | int getOrientation(); | ||
| 78 | int getPlayerNb(); | ||
| 79 | int getLvl(); | ||
| 80 | std::string getTeam(); | ||
| 81 | Event getNextEvent(); | ||
| 82 | bool getAlive(); | ||
| 83 | }; | ||
| 84 | |||
| 85 | #endif // PLAYER_HPP | ||
| 86 |