| Line | Branch | Exec | Source |
|---|---|---|---|
| 1 | /* | ||
| 2 | ** EPITECH PROJECT, 2024 | ||
| 3 | ** zappy | ||
| 4 | ** File description: | ||
| 5 | ** Starlings | ||
| 6 | */ | ||
| 7 | |||
| 8 | #ifndef STARLINGS_HPP_ | ||
| 9 | #define STARLINGS_HPP_ | ||
| 10 | |||
| 11 | #include <SFML/Graphics.hpp> | ||
| 12 | |||
| 13 | #include "../../utils/Lerp.hpp" | ||
| 14 | #include "../../utils/Random.hpp" | ||
| 15 | |||
| 16 | class Starlings { | ||
| 17 | public: | ||
| 18 | ✗ | Starlings() { | |
| 19 | _rotation = Random::random(0, 360); | ||
| 20 | ✗ | respawn(); | |
| 21 | ✗ | } | |
| 22 | |||
| 23 | ✗ | void respawn() { | |
| 24 | int edge = Random::random(0, 4); | ||
| 25 | ✗ | if (edge == 0) | |
| 26 | ✗ | _pos = sf::Vector2f(Random::random(0, 1920), 0); | |
| 27 | ✗ | else if (edge == 1) | |
| 28 | ✗ | _pos = sf::Vector2f(Random::random(0, 1920), 1080); | |
| 29 | ✗ | else if (edge == 2) | |
| 30 | ✗ | _pos = sf::Vector2f(0, Random::random(0, 1080)); | |
| 31 | else | ||
| 32 | ✗ | _pos = sf::Vector2f(1920, Random::random(0, 1080)); | |
| 33 | edge = Random::random(0, 4); | ||
| 34 | ✗ | if (edge == 0) | |
| 35 | ✗ | _target = sf::Vector2f(Random::random(0, 1920), 0); | |
| 36 | ✗ | else if (edge == 1) | |
| 37 | ✗ | _target = sf::Vector2f(Random::random(0, 1920), 1080); | |
| 38 | ✗ | else if (edge == 2) | |
| 39 | ✗ | _target = sf::Vector2f(0, Random::random(0, 1080)); | |
| 40 | else | ||
| 41 | ✗ | _target = sf::Vector2f(1920, Random::random(0, 1080)); | |
| 42 | ✗ | } | |
| 43 | |||
| 44 | ✗ | void update(float fElapsedTime) { | |
| 45 | ✗ | _pos = Lerp::moveTo(_pos, _target, 100 * fElapsedTime, 5.f); | |
| 46 | ✗ | if (_pos.x == _target.x && _pos.y == _target.y) | |
| 47 | ✗ | respawn(); | |
| 48 | ✗ | _rotation += fElapsedTime * 10; | |
| 49 | ✗ | } | |
| 50 | |||
| 51 | float _rotation = 0; | ||
| 52 | sf::Vector2f _pos; | ||
| 53 | sf::Vector2f _target; | ||
| 54 | protected: | ||
| 55 | private: | ||
| 56 | }; | ||
| 57 | |||
| 58 | #endif /* !STARLINGS_HPP_ */ | ||
| 59 |