| Line | Branch | Exec | Source |
|---|---|---|---|
| 1 | /* | ||
| 2 | ** EPITECH PROJECT, 2024 | ||
| 3 | ** zappy | ||
| 4 | ** File description: | ||
| 5 | ** Trantorien | ||
| 6 | */ | ||
| 7 | |||
| 8 | #ifndef TRANTORIAN_HPP_ | ||
| 9 | #define TRANTORIAN_HPP_ | ||
| 10 | |||
| 11 | #include "../../sprites/Sprite.hpp" | ||
| 12 | #include "../../core/Setting.hpp" | ||
| 13 | #include "../../../utils/Lerp.hpp" | ||
| 14 | #include <iostream> | ||
| 15 | |||
| 16 | class Trantorian { | ||
| 17 | public: | ||
| 18 | ✗ | Trantorian(sf::Vector2f tile, sf::Vector2f targetPos) | |
| 19 | ✗ | : _pos(targetPos), _tile(tile), _targetPos(targetPos) | |
| 20 | { | ||
| 21 | ✗ | _sprites.push_back(std::make_shared<Sprite>("./assets/trantorian_spawn.png", 12, 0.1f)); | |
| 22 | ✗ | _sprites[0]->disableLooping(); | |
| 23 | ✗ | _sprites.push_back(std::make_shared<Sprite>("./assets/trantorian_run.png", 6, 0.1f)); | |
| 24 | ✗ | _sprites.push_back(std::make_shared<Sprite>("./assets/trantorian_death.png", 13, 0.1f)); | |
| 25 | ✗ | _sprites[2]->disableLooping(); | |
| 26 | ✗ | } | |
| 27 | ✗ | ~Trantorian() { | |
| 28 | ✗ | } | |
| 29 | |||
| 30 | ✗ | void update(float deltaTime) { | |
| 31 | ✗ | _pos = Lerp::lerp(_pos, _targetPos, 1.f * deltaTime); | |
| 32 | ✗ | _sprites[_actualSprite]->setPosition(_pos); | |
| 33 | ✗ | int ret = _sprites[_actualSprite]->update(deltaTime); | |
| 34 | ✗ | if (ret == 1 && _actualSprite == 0) { | |
| 35 | ✗ | _actualSprite = 1; | |
| 36 | } | ||
| 37 | ✗ | if (_dead == true) | |
| 38 | ✗ | _actualSprite = 2; | |
| 39 | ✗ | } | |
| 40 | ✗ | void draw(sf::RenderWindow &window) { | |
| 41 | ✗ | _sprites[_actualSprite]->draw(window); | |
| 42 | ✗ | } | |
| 43 | ✗ | void setTile(sf::Vector2f tile, sf::Vector2f targetPos) { | |
| 44 | if ( tile != _tile) { | ||
| 45 | sf::Vector2f offset = sf::Vector2f( | ||
| 46 | ✗ | Random::random(0, 26) - 13, | |
| 47 | ✗ | Random::random(0, 26) - 13 | |
| 48 | ✗ | ); | |
| 49 | ✗ | _targetPos = targetPos + offset; | |
| 50 | ✗ | float distance = sqrt(pow(_targetPos.x - _pos.x, 2) + pow(_targetPos.y - _pos.y, 2)); | |
| 51 | ✗ | if (distance > 100) { | |
| 52 | ✗ | _pos = _targetPos; | |
| 53 | } | ||
| 54 | } | ||
| 55 | ✗ | _tile = tile; | |
| 56 | ✗ | } | |
| 57 | ✗ | sf::Vector2f getTile() { return _tile; } | |
| 58 | ✗ | void kill() { _dead = 1; } | |
| 59 | ✗ | bool isDead() { | |
| 60 | ✗ | if (_sprites[_actualSprite]->isFinished() && _actualSprite == 2) | |
| 61 | ✗ | return true; | |
| 62 | return false; | ||
| 63 | } | ||
| 64 | |||
| 65 | ✗ | sf::Vector2f getPos() { return _pos; } | |
| 66 | |||
| 67 | int _id = 0; | ||
| 68 | std::string _team = "team"; | ||
| 69 | int _teamIndex = 0; | ||
| 70 | int _level = 1; | ||
| 71 | int _facing = 0; | ||
| 72 | |||
| 73 | std::vector<int> _inventory = {0, 0, 0, 0, 0, 0, 0}; | ||
| 74 | protected: | ||
| 75 | private: | ||
| 76 | int _actualSprite = 0; | ||
| 77 | sf::Vector2f _pos; | ||
| 78 | std::vector<std::shared_ptr<Sprite>> _sprites; | ||
| 79 | sf::Vector2f _tile = sf::Vector2f(0, 0); | ||
| 80 | sf::Vector2f _targetPos = sf::Vector2f(0, 0); | ||
| 81 | bool _dead = false; | ||
| 82 | }; | ||
| 83 | |||
| 84 | #endif /* !TRANTORIAN_HPP_ */ | ||
| 85 |