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/* |
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** EPITECH PROJECT, 2024 |
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** zappy |
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** File description: |
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** Trantorien |
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*/ |
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#ifndef TRANTORIAN_HPP_ |
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#define TRANTORIAN_HPP_ |
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#include "../../sprites/Sprite.hpp" |
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#include "../../core/Setting.hpp" |
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#include "../../../utils/Lerp.hpp" |
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#include <iostream> |
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class Trantorian { |
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public: |
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Trantorian(sf::Vector2f tile, sf::Vector2f targetPos) |
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: _pos(targetPos), _tile(tile), _targetPos(targetPos) |
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{ |
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_sprites.push_back(std::make_shared<Sprite>("./assets/trantorian_spawn.png", 12, 0.1f)); |
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_sprites[0]->disableLooping(); |
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_sprites.push_back(std::make_shared<Sprite>("./assets/trantorian_run.png", 6, 0.1f)); |
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_sprites.push_back(std::make_shared<Sprite>("./assets/trantorian_death.png", 13, 0.1f)); |
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_sprites[2]->disableLooping(); |
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} |
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~Trantorian() { |
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} |
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void update(float deltaTime) { |
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_pos = Lerp::lerp(_pos, _targetPos, 1.f * deltaTime); |
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_sprites[_actualSprite]->setPosition(_pos); |
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int ret = _sprites[_actualSprite]->update(deltaTime); |
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if (ret == 1 && _actualSprite == 0) { |
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_actualSprite = 1; |
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} |
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if (_dead == true) |
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_actualSprite = 2; |
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} |
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void draw(sf::RenderWindow &window) { |
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_sprites[_actualSprite]->draw(window); |
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} |
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void setTile(sf::Vector2f tile, sf::Vector2f targetPos) { |
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if ( tile != _tile) { |
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sf::Vector2f offset = sf::Vector2f( |
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Random::random(0, 26) - 13, |
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Random::random(0, 26) - 13 |
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); |
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_targetPos = targetPos + offset; |
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float distance = sqrt(pow(_targetPos.x - _pos.x, 2) + pow(_targetPos.y - _pos.y, 2)); |
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if (distance > 100) { |
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_pos = _targetPos; |
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} |
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} |
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_tile = tile; |
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} |
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sf::Vector2f getTile() { return _tile; } |
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void kill() { _dead = 1; } |
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bool isDead() { |
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if (_sprites[_actualSprite]->isFinished() && _actualSprite == 2) |
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return true; |
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return false; |
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} |
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sf::Vector2f getPos() { return _pos; } |
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int _id = 0; |
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std::string _team = "team"; |
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int _teamIndex = 0; |
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int _level = 1; |
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int _facing = 0; |
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std::vector<int> _inventory = {0, 0, 0, 0, 0, 0, 0}; |
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protected: |
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private: |
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int _actualSprite = 0; |
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sf::Vector2f _pos; |
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std::vector<std::shared_ptr<Sprite>> _sprites; |
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sf::Vector2f _tile = sf::Vector2f(0, 0); |
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sf::Vector2f _targetPos = sf::Vector2f(0, 0); |
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bool _dead = false; |
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}; |
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#endif /* !TRANTORIAN_HPP_ */ |
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