| Line | Branch | Exec | Source |
|---|---|---|---|
| 1 | /* | ||
| 2 | ** EPITECH PROJECT, 2024 | ||
| 3 | ** zappy | ||
| 4 | ** File description: | ||
| 5 | ** WinScene | ||
| 6 | */ | ||
| 7 | |||
| 8 | #include "WinScene.hpp" | ||
| 9 | #include "../core/Core.hpp" | ||
| 10 | |||
| 11 | ✗ | WinScene::WinScene(Core *core) | |
| 12 | { | ||
| 13 | ✗ | _text.setFont(core->getFont()); | |
| 14 | ✗ | _text.setCharacterSize(25); | |
| 15 | ✗ | _text.setFillColor(sf::Color::White); | |
| 16 | ✗ | _core = core; | |
| 17 | ✗ | _quitButton = std::make_shared<Button>(sf::Vector2f(100, 500), sf::Vector2f(100, 100), "Quit", _core->getFont()); | |
| 18 | ✗ | _homeButton = std::make_shared<Button>(sf::Vector2f(100, 450), sf::Vector2f(100, 100), "Home", _core->getFont()); | |
| 19 | ✗ | _homeButton->setCallBack(std::bind(&WinScene::getBackHome, this)); | |
| 20 | ✗ | _win = std::make_shared<Sprite>("./assets/win.png"); | |
| 21 | _win->setScale(1.5f); | ||
| 22 | ✗ | } | |
| 23 | |||
| 24 | ✗ | void WinScene::draw(sf::RenderWindow &window) | |
| 25 | { | ||
| 26 | ✗ | sf::Vector2f winSize = window.getView().getSize(); | |
| 27 | ✗ | _quitButton->setPosition(sf::Vector2f(winSize.x / 2 - 150, winSize.y / 2 + 150)); | |
| 28 | ✗ | _homeButton->setPosition(sf::Vector2f(winSize.x / 2 + 50, winSize.y / 2 + 150)); | |
| 29 | ✗ | _quitButton->draw(window); | |
| 30 | ✗ | _homeButton->draw(window); | |
| 31 | ✗ | _text.setPosition(sf::Vector2f(winSize.x / 2 -_text.getGlobalBounds().width / 2 | |
| 32 | , winSize.y / 2 + 100)); | ||
| 33 | ✗ | _text.setString(_core->_winner + " won the game !"); | |
| 34 | ✗ | _win->setPosition(sf::Vector2f(winSize.x / 2, winSize.y / 2 - 100)); | |
| 35 | ✗ | window.draw(_text); | |
| 36 | _win->draw(window); | ||
| 37 | ✗ | } | |
| 38 | |||
| 39 | ✗ | void WinScene::getBackHome() | |
| 40 | { | ||
| 41 | ✗ | if (_core->_server.disconectFromServer() == true) | |
| 42 | ✗ | _core->_data.resetGame(); | |
| 43 | ✗ | _core->_upperState = GameState::DEFAULT; | |
| 44 | ✗ | _core->_state = GameState::HOME; | |
| 45 | ✗ | } | |
| 46 |