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/* |
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** EPITECH PROJECT, 2024 |
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** zappy |
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** File description: |
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** WinScene |
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*/ |
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#include "WinScene.hpp" |
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#include "../core/Core.hpp" |
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WinScene::WinScene(Core *core) |
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{ |
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_text.setFont(core->getFont()); |
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_text.setCharacterSize(25); |
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_text.setFillColor(sf::Color::White); |
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_core = core; |
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_quitButton = std::make_shared<Button>(sf::Vector2f(100, 500), sf::Vector2f(100, 100), "Quit", _core->getFont()); |
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_homeButton = std::make_shared<Button>(sf::Vector2f(100, 450), sf::Vector2f(100, 100), "Home", _core->getFont()); |
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_homeButton->setCallBack(std::bind(&WinScene::getBackHome, this)); |
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_win = std::make_shared<Sprite>("./assets/win.png"); |
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_win->setScale(1.5f); |
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} |
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void WinScene::draw(sf::RenderWindow &window) |
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{ |
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sf::Vector2f winSize = window.getView().getSize(); |
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_quitButton->setPosition(sf::Vector2f(winSize.x / 2 - 150, winSize.y / 2 + 150)); |
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_homeButton->setPosition(sf::Vector2f(winSize.x / 2 + 50, winSize.y / 2 + 150)); |
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_quitButton->draw(window); |
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_homeButton->draw(window); |
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_text.setPosition(sf::Vector2f(winSize.x / 2 -_text.getGlobalBounds().width / 2 |
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, winSize.y / 2 + 100)); |
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_text.setString(_core->_winner + " won the game !"); |
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_win->setPosition(sf::Vector2f(winSize.x / 2, winSize.y / 2 - 100)); |
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window.draw(_text); |
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_win->draw(window); |
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} |
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void WinScene::getBackHome() |
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{ |
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if (_core->_server.disconectFromServer() == true) |
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_core->_data.resetGame(); |
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_core->_upperState = GameState::DEFAULT; |
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_core->_state = GameState::HOME; |
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} |
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