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/* |
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** EPITECH PROJECT, 2024 |
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** zappy |
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** File description: |
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** WinScene |
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*/ |
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#ifndef WINSCENE_HPP_ |
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#define WINSCENE_HPP_ |
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#include <memory> |
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#include "IScene.hpp" |
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#include "../ui/Button.hpp" |
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#include "../ui/Input.hpp" |
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#include "../sprites/Sprite.hpp" |
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class Core; |
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class WinScene : public IScene { |
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public: |
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WinScene(Core *core); |
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~WinScene() { |
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} |
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bool update(sf::Event event, sf::RenderWindow &window) override |
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{ |
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if (_quitButton->update(event, window)) |
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window.close(); |
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_homeButton->update(event, window); |
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return false; |
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} |
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void update(float /*fElapsedTime*/) override |
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{ |
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} |
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void draw(sf::RenderWindow &window) override; |
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void init() override |
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{ |
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} |
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void getBackHome(); |
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protected: |
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private: |
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Core *_core; |
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std::shared_ptr<Button> _homeButton; |
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std::shared_ptr<Button> _quitButton; |
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sf::Text _text; |
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std::shared_ptr<Sprite> _win; |
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}; |
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#endif /* !WINSCENE_HPP_ */ |
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