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/* |
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** EPITECH PROJECT, 2024 |
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** zappy |
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** File description: |
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** world |
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*/ |
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#include "World.hpp" |
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#include "../../core/Core.hpp" |
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#include "../../../utils/Random.hpp" |
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void World::draw(sf::RenderWindow &window) |
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{ |
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_sprites["background"]->draw(window); |
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if (_core->_funMode) |
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for (auto &starling : _starlings) { |
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_sprites["starling"]->setPosition(starling._pos); |
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_sprites["starling"]->setRotation(starling._rotation); |
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_sprites["starling"]->draw(window); |
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} |
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_view.setCenter(_pos + _tmpOffset + _offset); |
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_viewRect = sf::FloatRect( |
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_view.getCenter().x - _view.getSize().x / 2 - 50, |
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_view.getCenter().y - _view.getSize().y / 2 - 50, |
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_view.getSize().x + 100, |
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_view.getSize().y + 100 |
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); |
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window.setView(_view); |
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iterateWorld([&](int i, int j) { |
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layer1(i, j); |
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}); |
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iterateWorld([&](int i, int j) { |
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layer2(i, j); |
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}); |
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window.setView(window.getDefaultView()); |
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_worldUi.draw(window); |
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_chat->setPosition(sf::Vector2f( |
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50, |
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window.getSize().y - 50 |
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)); |
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_chat->draw(window); |
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} |
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void World::layer1(int i, int j) |
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{ |
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if (_viewRect.contains(_chuncks[i][j].getMiddle()) == false) |
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return; |
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sf::RenderWindow &window = _core->getWindow(); |
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_sprite->_sprite.setPosition( |
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_chuncks[i][j]._pos.x, |
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_chuncks[i][j]._pos.y + _chuncks[i][j]._yOffset |
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); |
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window.draw(_sprite->_sprite); |
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if (i == _hoveredTile.x && j == _hoveredTile.y && !_isDragging) { |
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_sprites["hover1"]->_sprite.setPosition( |
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_chuncks[i][j]._pos.x, |
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_chuncks[i][j]._pos.y + _chuncks[i][j]._yOffset |
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); |
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window.draw(_sprites["hover1"]->_sprite); |
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} |
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std::map<int, Egg> eggs = _core->_data.getEggs(); |
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for (auto &egg : eggs) { |
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if (egg.second.getState() != EggStatus::HATCHED && |
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egg.second.getPos()[0] == i && egg.second.getPos()[1] == j) { |
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_sprites["hoverEgg"]->_sprite.setPosition( |
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_chuncks[i][j]._pos.x, |
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_chuncks[i][j]._pos.y + _chuncks[i][j]._yOffset |
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); |
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_sprites["hoverEgg"]->setColor(sf::Color(98, 151, 50)); |
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window.draw(_sprites["hoverEgg"]->_sprite); |
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} |
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} |
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} |
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void World::layer2(int i, int j) |
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{ |
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if (_viewRect.contains(_chuncks[i][j].getMiddle()) == false) |
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return; |
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sf::RenderWindow &window = _core->getWindow(); |
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if (!drawBuilding(window, i, j) && !drawTrantorian(window, i, j)) |
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_chuncks[i][j].draw(window); |
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bool incantation = false; |
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for (auto &lvlUpAnim : _lvlUpAnims) |
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if (lvlUpAnim.getTile().x == i && lvlUpAnim.getTile().y == j) { |
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lvlUpAnim.draw(window); |
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incantation = true; |
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} |
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if (!incantation && _selectedTile.x == i && _selectedTile.y == j) { |
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_sprites["halo1"]->_sprite.setPosition( |
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_chuncks[i][j]._pos.x, |
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_chuncks[i][j]._pos.y + _chuncks[i][j]._yOffset - TILE_SIZE_Y / 2 |
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); |
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window.draw(_sprites["halo1"]->_sprite); |
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} |
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for (auto &bubble : _bubbles) { |
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if (i == bubble.getPos().x && j == bubble.getPos().y) { |
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_sprites["bubble"]->_sprite.setPosition( |
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_chuncks[i][j].getMiddle()); |
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window.draw(_sprites["bubble"]->_sprite); |
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_bubbleText.setString(bubble.getMessage()); |
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_bubbleText.setPosition( |
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_chuncks[i][j].getMiddle().x + 25, |
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_chuncks[i][j].getMiddle().y + -50 |
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); |
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window.draw(_bubbleText); |
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} |
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} |
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} |
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bool World::drawBuilding(sf::RenderWindow &window, int i, int j) |
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{ |
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bool ret = false; |
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if (_buildings[i][j] != 0 && |
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_worldUi.getPanelState() != WorldUi::panelState::FLAG && |
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_worldUi.getPanelState() != WorldUi::panelState::TRANTORIAN) { |
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_sprites["buildings"]->_sprite.setPosition( |
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_chuncks[i][j]._pos.x, |
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_chuncks[i][j]._pos.y + _chuncks[i][j]._yOffset - TILE_SIZE_Y / 2 |
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); |
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_sprites["buildings"]->setFrame(_buildings[i][j] - 1); |
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window.draw(_sprites["buildings"]->_sprite); |
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ret = true; |
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} |
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return ret; |
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} |
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bool World::drawTrantorian(sf::RenderWindow &window, int i, int j) |
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{ |
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bool ret = false; |
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int index = 0; |
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for (auto &trantorian : _trantorians) { |
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if (trantorian.getTile().x == i && trantorian.getTile().y == j) { |
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trantorian.draw(window); |
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if (trantorian.isDead()) |
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continue; |
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ret = true; |
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if (trantorian.getTile().x == i && trantorian.getTile().y == j) { |
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if ((_worldUi.getPanelState() == WorldUi::panelState::TRANTORIAN && |
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index == _worldUi._idPlayer) || |
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(_worldUi.getPanelState() == WorldUi::panelState::FLAG && |
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trantorian._team == _teams[_worldUi._idTeam])) { |
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_sprites["aura"]->_sprite.setPosition(trantorian.getPos() + sf::Vector2f(0, -40)); |
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_sprites["aura"]->setColor(_teamsColor[trantorian._teamIndex > 5 ? 5 : trantorian._teamIndex]); |
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_sprites["aura"]->setScale(_zoom); |
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window.draw(_sprites["aura"]->_sprite); |
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} |
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} |
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if (_zoom > 0.6f) |
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continue; |
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_sprites["lvlbanner"]->_sprite.setPosition(trantorian.getPos()); |
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_sprites["lvlbanner"]->setFrame(trantorian._level - 1); |
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_sprites["lvlbanner"]->setColor(_teamsColor[trantorian._teamIndex > 5 ? 5 : trantorian._teamIndex]); |
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window.draw(_sprites["lvlbanner"]->_sprite); |
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} |
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index++; |
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} |
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return ret; |
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} |
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