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/* |
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** EPITECH PROJECT, 2024 |
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** zappy |
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** File description: |
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** WorldUi |
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*/ |
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#include "WorldUi.hpp" |
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#include "../World.hpp" |
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static const std::vector<std::string> orientation = { |
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"NORTH", |
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"EAST", |
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"SOUTH", |
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"WEST" |
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}; |
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void WorldUi::init() |
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{ |
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} |
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bool WorldUi::update(sf::Event event, sf::RenderWindow &window) |
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{ |
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int index = 0; |
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for (auto &button : _layer1) { |
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if (button->update(event, window)) { |
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_panelState = (panelState)index; |
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return true; |
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} |
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index++; |
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} |
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if (_panelState != NONE) { |
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if (_layer2["closeButton"]->update(event, window)) { |
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_panelState = NONE; |
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return true; |
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} |
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} |
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if (_panelState == TRANTORIAN) { |
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if (_layer2["prevButton"]->update(event, window)) { |
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if (_world->getNbTrantorian() == 0) |
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return false; |
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_idPlayer--; |
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if (_idPlayer < 0) |
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_idPlayer = _world->getNbTrantorian() - 1; |
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} |
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if (_layer2["nextButton"]->update(event, window)) { |
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if (_world->getNbTrantorian() == 0) |
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return false; |
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_idPlayer = (_idPlayer + 1) % _world->getNbTrantorian(); |
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} |
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if (_world->getNbTrantorian() != 0) |
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if (_layer2["lookButton"]->update(event, window)) { |
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_world->lookTrantorian(_idPlayer); |
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} |
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} |
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if (_panelState == FLAG) { |
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if (_layer2["prevButton"]->update(event, window)) { |
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_idTeam--; |
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if (_idTeam < 0) |
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_idTeam = _world->_teams.size() - 1; |
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} |
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if (_layer2["nextButton"]->update(event, window)) { |
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_idTeam = (_idTeam + 1) % _world->_teams.size(); |
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} |
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} |
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return false; |
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} |
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void WorldUi::update(float /*fElapsedTime*/) |
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{ |
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} |
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void WorldUi::draw(sf::RenderWindow &window) |
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{ |
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for (auto &button : _layer1) |
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button->draw(window); |
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if (_panelState != NONE) |
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_layer2["closeButton"]->draw(window); |
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if (_panelState == TRANTORIAN) |
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drawPlayerInventory(window); |
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else if (_world->_selectedTile.x != -1 && _world->_selectedTile.y != -1) |
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drawTileInventory(window); |
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if (_panelState == TROPHY) |
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drawRanking(window); |
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if (_panelState == TRANTORIAN) |
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drawTrantorian(window); |
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if (_panelState == FLAG) |
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drawTeam(window); |
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} |
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void WorldUi::drawInventoryTile(int nb, sf::RenderWindow &window, std::string name) |
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{ |
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_inventoryText.setPosition(sf::Vector2f( |
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_sprites["inventory"]->getPosition().x - 64 * 4 + 17 + 61 * nb, |
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_sprites["inventory"]->getPosition().y - 5 |
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)); |
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_inventoryText.setString(name); |
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window.draw(_inventoryText); |
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} |
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void WorldUi::drawRanking(sf::RenderWindow &window) |
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{ |
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_sprites["trophyPanel"]->draw(window); |
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int index = 0; |
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for (auto rank : _world->_rankings) { |
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_inventoryText.setPosition(sf::Vector2f( |
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_sprites["trophyPanel"]->getPosition().x + 96, |
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_sprites["trophyPanel"]->getPosition().y + 32 + 40 * index |
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)); |
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_inventoryText.setString(rank._teamName + " : " + std::to_string(rank._score)); |
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window.draw(_inventoryText); |
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index++; |
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} |
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} |
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void WorldUi::drawTeam(sf::RenderWindow &window) |
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{ |
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_sprites["flagPanel"]->draw(window); |
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_layer2["prevButton"]->draw(window); |
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_layer2["nextButton"]->draw(window); |
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Ranking rank; |
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for (auto team: _world->_rankings) { |
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if (team._teamName == _world->_teams[_idTeam]) { |
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rank = team; |
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break; |
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} |
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} |
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_inventoryText.setPosition(sf::Vector2f( |
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_sprites["trophyPanel"]->getPosition().x + 96, |
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_sprites["trophyPanel"]->getPosition().y + 40 |
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)); |
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_inventoryText.setString("team " + rank._teamName); |
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window.draw(_inventoryText); |
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_inventoryText.setPosition(sf::Vector2f( |
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_sprites["trophyPanel"]->getPosition().x + 96, |
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_sprites["trophyPanel"]->getPosition().y + 40 + 25 |
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)); |
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_inventoryText.setString(std::to_string(rank._score) + " points"); |
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window.draw(_inventoryText); |
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_inventoryText.setPosition(sf::Vector2f( |
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_sprites["trophyPanel"]->getPosition().x + 96, |
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_sprites["trophyPanel"]->getPosition().y + 40 + 50 |
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)); |
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_inventoryText.setString(std::to_string(rank._nbPlayer) + " trantorians"); |
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window.draw(_inventoryText); |
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} |
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void WorldUi::drawTrantorian(sf::RenderWindow &window) |
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{ |
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_sprites["trantorianPanel"]->draw(window); |
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_layer2["prevButton"]->draw(window); |
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_layer2["nextButton"]->draw(window); |
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_sprites["bousolle"]->setPosition(sf::Vector2f( |
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window.getSize().x - 256 / 4, |
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256 / 4 |
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)); |
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_sprites["bousolle"]->draw(window); |
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if (_world->getNbTrantorian() == 0) |
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return; |
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_layer2["lookButton"]->draw(window); |
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auto trantorian = _world->getTrantorian(_idPlayer); |
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_inventoryText.setPosition(sf::Vector2f( |
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_sprites["trantorianPanel"]->getPosition().x + + 96, |
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_sprites["trantorianPanel"]->getPosition().y + 32 |
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)); |
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if (trantorian.isDead()) { |
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_inventoryText.setString("Dead"); |
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window.draw(_inventoryText); |
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return; |
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} |
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_inventoryText.setString("Trantorian #" + std::to_string(trantorian._id)); |
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window.draw(_inventoryText); |
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_inventoryText.setPosition(sf::Vector2f( |
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_sprites["trantorianPanel"]->getPosition().x + + 96, |
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_sprites["trantorianPanel"]->getPosition().y + 32 + 25 |
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)); |
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_inventoryText.setString("Level " + std::to_string(trantorian._level)); |
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window.draw(_inventoryText); |
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_inventoryText.setPosition(sf::Vector2f( |
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_sprites["trantorianPanel"]->getPosition().x + + 96, |
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_sprites["trantorianPanel"]->getPosition().y + 32 + 50 |
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)); |
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int facing = trantorian._facing - 1; |
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if (facing < 0) |
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facing = 3; |
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if (facing > 3) |
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facing = 0; |
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_inventoryText.setString("Facing " + orientation[facing]); |
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window.draw(_inventoryText); |
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} |
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void WorldUi::drawTileInventory(sf::RenderWindow &window) |
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{ |
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_sprites["inventory"]->setPosition(sf::Vector2f( |
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window.getSize().x / 2, |
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window.getSize().y - 32 |
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)); |
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_sprites["inventory"]->draw(window); |
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drawInventoryTile(0, window, std::to_string(_world->_chuncks[_world->_selectedTile.x][_world->_selectedTile.y]._inventory[1])); |
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drawInventoryTile(1, window, std::to_string(_world->_chuncks[_world->_selectedTile.x][_world->_selectedTile.y]._inventory[2])); |
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drawInventoryTile(2, window, std::to_string(_world->_chuncks[_world->_selectedTile.x][_world->_selectedTile.y]._inventory[3])); |
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drawInventoryTile(3, window, std::to_string(_world->_chuncks[_world->_selectedTile.x][_world->_selectedTile.y]._inventory[4])); |
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drawInventoryTile(4, window, std::to_string(_world->_chuncks[_world->_selectedTile.x][_world->_selectedTile.y]._inventory[5])); |
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drawInventoryTile(5, window, std::to_string(_world->_chuncks[_world->_selectedTile.x][_world->_selectedTile.y]._inventory[6])); |
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_sprites["food"]->setPosition(sf::Vector2f( |
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_sprites["inventory"]->getPosition().x + 61 * 2, |
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_sprites["inventory"]->getPosition().y |
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)); |
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_sprites["food"]->draw(window); |
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_sprites["trantorian"]->setPosition(sf::Vector2f( |
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_sprites["inventory"]->getPosition().x + 61 * 3, |
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_sprites["inventory"]->getPosition().y + 10 |
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)); |
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_sprites["trantorian"]->draw(window); |
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drawInventoryTile(6, window, std::to_string(_world->_chuncks[_world->_selectedTile.x][_world->_selectedTile.y]._inventory[0])); |
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drawInventoryTile(7, window, std::to_string(_world->_chuncks[_world->_selectedTile.x][_world->_selectedTile.y]._nbTrantorians)); |
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_inventoryText.setString("Chunck inventory"); |
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_inventoryText.setPosition(sf::Vector2f( |
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_sprites["inventory"]->getPosition().x, |
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_sprites["inventory"]->getPosition().y - 64 |
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)); |
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window.draw(_inventoryText); |
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} |
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void WorldUi::drawPlayerInventory(sf::RenderWindow &window) |
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{ |
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if (_world->getNbTrantorian() == 0) |
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return; |
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_sprites["inventory"]->setPosition(sf::Vector2f( |
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window.getSize().x / 2, |
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window.getSize().y - 32 |
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)); |
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_sprites["inventory"]->draw(window); |
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drawInventoryTile(0, window, std::to_string(_world->getTrantorian(_idPlayer)._inventory[1])); |
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drawInventoryTile(1, window, std::to_string(_world->getTrantorian(_idPlayer)._inventory[2])); |
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drawInventoryTile(2, window, std::to_string(_world->getTrantorian(_idPlayer)._inventory[3])); |
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drawInventoryTile(3, window, std::to_string(_world->getTrantorian(_idPlayer)._inventory[4])); |
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drawInventoryTile(4, window, std::to_string(_world->getTrantorian(_idPlayer)._inventory[5])); |
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drawInventoryTile(5, window, std::to_string(_world->getTrantorian(_idPlayer)._inventory[6])); |
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_sprites["food"]->setPosition(sf::Vector2f( |
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_sprites["inventory"]->getPosition().x + 61 * 2, |
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_sprites["inventory"]->getPosition().y |
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)); |
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_sprites["food"]->draw(window); |
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drawInventoryTile(6, window, std::to_string(_world->getTrantorian(_idPlayer)._inventory[0])); |
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_inventoryText.setString("Trantorian inventory"); |
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_inventoryText.setPosition(sf::Vector2f( |
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_sprites["inventory"]->getPosition().x, |
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_sprites["inventory"]->getPosition().y - 64 |
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)); |
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window.draw(_inventoryText); |
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} |
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