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/* |
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** EPITECH PROJECT, 2024 |
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** zappy |
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** File description: |
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** diamond |
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*/ |
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#ifndef DIAMOND_HPP_ |
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#define DIAMOND_HPP_ |
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#include <SFML/Graphics.hpp> |
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class Diamond { |
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public: |
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Diamond() {}; |
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Diamond(sf::Vector2f tileSize) { |
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_tileSize = tileSize; |
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_triangle1.setPointCount(3); |
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_triangle1.setPoint(0, sf::Vector2f(_tileSize.x / 2, 0)); |
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_triangle1.setPoint(1, sf::Vector2f(_tileSize.x, _tileSize.y / 4 + 1)); |
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_triangle1.setPoint(2, sf::Vector2f(_tileSize.x / 2, _tileSize.y / 2 + 1)); |
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_triangle1.setFillColor(sf::Color::Green); |
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_triangle2.setPointCount(3); |
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_triangle2.setPoint(0, sf::Vector2f(_tileSize.x / 2, 0)); |
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_triangle2.setPoint(1, sf::Vector2f(0, _tileSize.y / 4 + 1)); |
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_triangle2.setPoint(2, sf::Vector2f(_tileSize.x / 2, _tileSize.y / 2 + 1)); |
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_triangle2.setFillColor(sf::Color::Blue); |
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} |
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~Diamond() {}; |
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void draw(sf::RenderWindow &window) { |
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window.draw(_triangle1); |
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window.draw(_triangle2); |
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} |
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float crossProduct(sf::Vector2f a, sf::Vector2f b) { |
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return (a.x * b.y - a.y * b.x); |
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} |
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bool checkTriangle(sf::ConvexShape triangle, const sf::Vector2f& mousePos) { |
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sf::Vector2f v1 = triangle.getPoint(0) + _pos; |
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sf::Vector2f v2 = triangle.getPoint(1) + _pos; |
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sf::Vector2f v3 = triangle.getPoint(2) + _pos; |
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sf::Vector2f d1 = v2 - v1; |
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sf::Vector2f d2 = v3 - v2; |
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sf::Vector2f d3 = v1 - v3; |
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sf::Vector2f c1 = mousePos - v1; |
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sf::Vector2f c2 = mousePos - v2; |
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sf::Vector2f c3 = mousePos - v3; |
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float cross1 = crossProduct(d1, c1); |
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float cross2 = crossProduct(d2, c2); |
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float cross3 = crossProduct(d3, c3); |
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bool hasNeg = (cross1 < 0) || (cross2 < 0) || (cross3 < 0); |
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bool hasPos = (cross1 > 0) || (cross2 > 0) || (cross3 > 0); |
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return !(hasNeg && hasPos); |
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} |
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bool checkCollision(sf::Vector2f mousePos) { |
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if (checkTriangle(_triangle1, mousePos) || checkTriangle(_triangle2, mousePos)) |
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return (true); |
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return (false); |
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} |
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void setPosition(sf::Vector2f pos) { |
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_pos = sf::Vector2f(pos.x - _tileSize.x / 2, pos.y - _tileSize.y / 2); |
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_triangle1.setPosition(_pos); |
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_triangle2.setPosition(_pos); |
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} |
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void setColor(sf::Color color) { |
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_triangle1.setFillColor(color); |
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_triangle2.setFillColor(color); |
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} |
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private: |
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sf::Vector2f _pos = sf::Vector2f(0, 0); |
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sf::Vector2f _tileSize; |
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sf::ConvexShape _triangle1; |
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sf::ConvexShape _triangle2; |
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}; |
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#endif /* !DIAMOND_HPP_ */ |
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